STUDENT WORKS
Art & Design

Midnight Shed

Midnight Shed
Process: In Autodesk Maya, I sculpted the plants that make up the majority of the shed. In the beginning, the geometry seemed too perfect so I worked it a little bit to get some texturing; albeit, not too much. Then the ground was sculpted, textured, colored, and some grass was added. Finally, I imported the graphic into Photoshop to create the lighting, shadows, starry background, and lens flare.




Adrian Serrano


Slime Smiles

Chalk pastels on green velour paper 2011

Slime Smiles

Annie Godzicki

 

Hope Will Bloom

Heiwagumi

Amanda Moore

 

Hope Will Bloom

Heiwagumi

Amanda Moore

 

Mushroom Garden

Mushroom Garden
Description: I attempted to create a physical space from simple geometry. I piggy-backed off of my cityscape post and used similar geometry as the base. I then added plant life and mushroom tops. I created a irridescent blue texture with a heavy gloss - almost like plastic coating. I then transfered the scene to photoshop and created the backdrop sky, fixed lighting, reworked some colour and added shadow for contrast. This is the result: floating gardens of mushrooms and plant-life.



Adrian Serrano

 

Costume design (formalwear; Kamigawa Subaru & Ryoko)

Mushroom Garden Notes: Waistcoats are great and everyone should wear them.

These two are cousins, and have very different personalities. Subaru (left) is brusque and confrontational and her vanity basically extends only to insisting upon keeping her hair long, so for this alternate costume I wanted to keep things on the less-fussy end. Her outfit is on the less-formal end of classically-inspired clothes, and she's not wearing a tie nor is her shirt buttoned all the way. Ryoko (right) is playful and more open to wearing traditionally feminine clothing, so I used brighter colors for her and patterned her entire outfit as a reference to a distant relative of hers who had historical significance. Both of their hairstyles have also been modified slightly (Subaru usually wears her hair higher than this; up until a certain point in her character arc, Ryoko braids hers.)

I tried to keep ease of movement in mind for both of these characters, too, since it's entirely plausible that they would have to engage in combat while wearing these clothes.

Amanda Moore

 

Rough character design (Macha, Ageha)

Mushroom GardenNotes: When it comes to this particular original project, I'm at the point of worldbuilding where I need to start thinking of sidequest characters. So over the past month or so, I slowly put the concepts together for these two.

Macha (that's pronounced "Maha"; her name is Gaelic) is from a large town, and I designed her with emphasis on her light- and openhearted personality. Her clothes are a bit more modern than those of other characters in the story, which helps to emphasize that she's forward-thinking and progressive. Her character settings (which were decided on prior to pinning down her looks) were pretty simple but also dictated the basics of what she was going to wear. For instance, because her fighting style is based on Capoeira, her clothes and jewelry have to be easy to move in and not particularly dangly. Her boots are steel-capped, too, because Capoeira has a lot of feet in it. Freckles and curly hair give off a friendly impression. (Also, exposure to certain Tumblr artists' work has awakened me to the fact that chromatic characters with freckles are really really cute, I mean dang, why are there not more characters around like this. So cute.)

As compared to Macha, Ageha has a palette of subdued cool colors. This is to keep her iridescent Morpho butterfly wings standing out and to establish her much-quieter personality. I like the idea of having high-heeled leather boots with a yukata (it's pretty stylish), and this conveniently mirrors the blue-and-brown color scheme of Ageha's wings. Her beauty mark, long hair, droopy eyes, and relatively thick eyebrows give off a much softer impression in contrast with Macha's visible exuberance. The pattern on her yukata wound up as morning glories because those flowers are a recurring symbol in the story (due more to their related symbolism in floriography than actual narrative significance, though that might change in the future).

Do also note that these pictures aren't drawn to scale--Ageha is about four or five inches taller than Macha.

These two live fairly far apart from each other, and their storyline revolves around the main characters delivering letters between the two (there aren't any post services that pass directly through Ageha's hometown) and offering a bit of relationship counseling when one or the other of them wants advice.

Amanda Moore